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#include "../image.h"
using namespace Luax;
namespace AsuraEngine
{
namespace Graphics
{
void Image::RegisterLuaxInterface(LuaxState& state)
{
}
void Image::RegisterLuaxClass(LuaxState& state)
{
}
void Image::RegisterLuaxPostprocess(LuaxState& state)
{
// blendö٣AsuraEngine.EBlendMode
LuaxEnum EBlendMode[] = {
{ "Additive", 1 },
{ "PreBlend", 2 },
{ "Substruction", 3 },
{ "Multiplied", 4 },
{0, 0}
};
state.RegisterEnum("EBlendMode", EBlendMode);
}
}
}
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