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path: root/Source/Asura.Engine/graphics/render_state.h
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#ifndef __ASURA_ENGINE_RENDER_STATE_H__
#define __ASURA_ENGINE_RENDER_STATE_H__

#include "Math/Vector2.hpp"
#include "Math/Rect.hpp"
#include "Math/Transform.h"

#include "Shader.h"
#include "BlendMode.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		///
		/// Ⱦǰķʽ
		///
		struct RenderState ASURA_FINAL
		{
			///
			/// Ĭϵrender state
			///
			static RenderState Default;

			RenderState();
			~RenderState();

			///
			/// λášλúת
			///

			Math::Transform transform;

			///
			/// ɫ
			///
			Shader* shader;

			///
			/// Ϸʽ
			///
			BlendMode blendMode;

		};

	}
}

#endif