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#ifndef __ASURA_ENGINE_SPRITE_BATCH_H__
#define __ASURA_ENGINE_SPRITE_BATCH_H__
#include "Scripting/Portable.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// Sprite batchȾͼƬĵطϵͳ
///
class SpriteBatch ASURA_FINAL
: public Scripting::Portable<SpriteBatch>
{
public:
SpriteBatch();
~SpriteBatch();
};
}
}
#endif
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