summaryrefslogtreecommitdiff
path: root/Source/Asura.Engine/math/vector2.hpp
blob: df78255e9509b5e514f3074fb82a0cb0ef8de91f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
#ifndef __ASURA_ENGINE_VECTOR2_H__
#define __ASURA_ENGINE_VECTOR2_H__

namespace AsuraEngine
{
	namespace Math
	{
		template <typename T>
		class Vector2
		{
		public:
			Vector2();
			Vector2(T X, T Y);

			template <typename U>
			explicit Vector2(const Vector2<U>& vector);

			Set(T X, T Y);

			T x; ///< X coordinate of the vector
			T y; ///< Y coordinate of the vector
		};

		template <typename T>
		Vector2<T> operator -(const Vector2<T>& right);

		template <typename T>
		Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right);

		template <typename T>
		Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right);

		template <typename T>
		Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right);

		template <typename T>
		Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right);

		template <typename T>
		Vector2<T> operator *(const Vector2<T>& left, T right);

		template <typename T>
		Vector2<T> operator *(T left, const Vector2<T>& right);

		template <typename T>
		Vector2<T>& operator *=(Vector2<T>& left, T right);

		template <typename T>
		Vector2<T> operator /(const Vector2<T>& left, T right);

		template <typename T>
		Vector2<T>& operator /=(Vector2<T>& left, T right);

		template <typename T>
		bool operator ==(const Vector2<T>& left, const Vector2<T>& right);

		template <typename T>
		bool operator !=(const Vector2<T>& left, const Vector2<T>& right);

#include "Vector2.inl"

		// Define the most common types
		typedef Vector2<int>          Vector2i;
		typedef Vector2<unsigned int> Vector2u;
		typedef Vector2<float>        Vector2f;

	}
}

#endif