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local GameObject = Class()
function GameObject:OnEnable()
end
function GameObject:OnEvent(e)
end
function GameObject:OnUpdate()
end
function GameObject:OnRender()
end
function GameObject:OnDisable()
end
function GameObject:GetTrasform()
end
function GameObject:GetPosition()
end
function GameObject:GetScale()
end
function GameObject:GetRotation()
end
function GameObject:SetTrasform(transform)
end
function GameObject:SetPosition()
end
function GameObject:SetScale()
end
function GameObject:SetRotation()
end
return GameObject
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