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AsuraEngine.Component = AsuraEngine.Class("Component")
local Component = AsuraEngine.Component
--Component.entity = AsuraEngine.Type.GameObject
--派生新的组件
function Component.Sub(cname)
assert(Component.components[cname] == nil)
end
function Component:Ctor(go)
self.entity = go
end
function Component:OnEvent(e)
end
function Component:OnUpdate(ms)
end
function Component:OnDraw()
end
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