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--[[
实体,作为scene中的实体存在。
]]
require "transform"

local Entity = AsuraEngine.Asset.Sub("Entity")
AsuraEngine.Entity = Entity

function Entity:Ctor() 
  self.transform = AsuraEngine.Transform.New() 
end

function Entity:AddComponent(type, name)
  local cname = type 
  if name == nil then 
    cname = name 
  end 
  local component = AsuraEngine.Component.GetComponent(type)
  self.components[cname] = compoennt
end

--根据组件名拿到组件
function Entity:GetComponent(name)
  return self.components[name]
end

--根据组件类型拿到组件
function Entity:GetComponentByType(tname)

end

function Entity:OnEnable()
  
end

function Entity:OnEvent(e)
  if self.components == nil or type(self.components) ~= "table" then 
    AsuraEditor.LogError("")
    return 
  end 
  for name, component in self.components do 
    if component.OnEvent ~= nil then 
      component:OnEvent(e)
    end  
  end 
end

function Entity:OnUpdate(dt)
  for name, component in self.components do 
    if component.OnUpdate ~= nil then 
      component:OnUpdate(dt)
    end
  end
end

function Entity:OnRender()
  for name, component in self.components do 
    if component.OnRender ~= nil then 
      component.OnRender()
    end
  end
end

function Entity:OnDisable()
  for name, component in self.components do 
    if component.OnDisable ~= nil then 
      component.OnDisable()
    end
  end
end

function Entity:GetTrasform()
  return self.transform
end

function Entity:GetPosition()

end

function Entity:GetScale()

end

function Entity:GetRotation()

end

function Entity:SetTrasform(transform)

end

function Entity:SetPosition()

end

function Entity:SetScale()

end

function Entity:SetRotation()

end

--写asset
function Entity:ToAsset()

end

return Entity