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--[[
实体,作为scene中的实体存在。
]]
require "transform"
local Entity = AsuraEngine.Asset.Sub("Entity")
AsuraEngine.Entity = Entity
function Entity:Ctor()
self.transform = AsuraEngine.Transform.New()
end
function Entity:AddComponent(type, name)
local cname = type
if name == nil then
cname = name
end
local component = AsuraEngine.Component.GetComponent(type)
self.components[cname] = compoennt
end
--根据组件名拿到组件
function Entity:GetComponent(name)
return self.components[name]
end
--根据组件类型拿到组件
function Entity:GetComponentByType(tname)
end
function Entity:OnEnable()
end
function Entity:OnEvent(e)
if self.components == nil or type(self.components) ~= "table" then
AsuraEditor.LogError("")
return
end
for name, component in self.components do
if component.OnEvent ~= nil then
component:OnEvent(e)
end
end
end
function Entity:OnUpdate(dt)
for name, component in self.components do
if component.OnUpdate ~= nil then
component:OnUpdate(dt)
end
end
end
function Entity:OnRender()
for name, component in self.components do
if component.OnRender ~= nil then
component.OnRender()
end
end
end
function Entity:OnDisable()
for name, component in self.components do
if component.OnDisable ~= nil then
component.OnDisable()
end
end
end
function Entity:GetTrasform()
return self.transform
end
function Entity:GetPosition()
end
function Entity:GetScale()
end
function Entity:GetRotation()
end
function Entity:SetTrasform(transform)
end
function Entity:SetPosition()
end
function Entity:SetScale()
end
function Entity:SetRotation()
end
--写asset
function Entity:ToAsset()
end
return Entity
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