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--
-- 实体,作为scene中的实体存在。Scene中唯一管理的就是实体entity,游戏里的所有component都依附于entity存在,包括camera组件。
--
require "transform"
AsuraEngine.GameObject = AsuraEngine.Asset.Extend("GameObject")
local GameObject = AsuraEngine.GameObject
function GameObject:Ctor()
self.transform = AsuraEngine.Transform.New()
self.subentities = {} -- Extend node entities
end
function GameObject:AddChild(gameobject)
table.insert(self.child, gameobject)
end
function GameObject:AddComponent(type, name)
local cname = type
if name == nil then
cname = name
end
local component = AsuraEngine.Component.GetComponent(type)
self.components[cname] = compoennt
end
-- 根据组件名拿到组件
function GameObject:GetComponent(name)
return self.components[name]
end
-- 根据组件类型拿到组件
function GameObject:GetComponentByType(tname)
end
function GameObject:OnEnable()
end
function GameObject:OnEvent(e)
if self.components == nil or type(self.components) ~= "table" then
AsuraEditor.LogError("")
return
end
for name, component in self.components do
if component.OnEvent ~= nil then
component:OnEvent(e)
end
end
end
function GameObject:OnUpdate(dt)
for name, component in self.components do
if component.OnUpdate ~= nil then
component:OnUpdate(dt)
end
end
end
function GameObject:OnRender()
for name, component in self.components do
if component.OnRender ~= nil then
component.OnRender()
end
end
end
function GameObject:OnDisable()
for name, component in self.components do
if component.OnDisable ~= nil then
component.OnDisable()
end
end
end
function GameObject:GetTrasform()
return self.transform
end
function GameObject:GetPosition()
end
function GameObject:GetScale()
end
function GameObject:GetRotation()
end
function GameObject:SetTrasform(transform)
end
function GameObject:SetPosition()
end
function GameObject:SetScale()
end
function GameObject:SetRotation()
end
--写asset
function GameObject:ToAsset()
end
return GameObject
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