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--material是shader的代理
AsuraEngine.Material = AsuraEngine.Asset.Extend("Material")
local Material = AsuraEngine.Material
function Material.Ctor(self)
self.uniforms = {} --uniform变量和值
self.shader = nil
self.isShared = false
end
function Material.Clone(self)
end
function Material:ToAsset()
end
function Material:GetUniform(name)
end
function Material:SetFloat(uniform, value)
end
function Material:SetTexture(uniform, tex)
end
function Material:SetInteger(unifrom, value)
end
function Material:SetVec2(uniform, value)
end
function Material:SetMat44(uniform, value)
end
function Material:GetUniformID()
end
return Material
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