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require "graphics.sprite_renderer"
AsuraEngine.ParticleSystem = AsuraEngine.Component.Sub("ParticleSystem")
local ParticleSystem = AsuraEngine.ParticleSystem
function ParticleSystem.Ctor(self, gameobject, def)
self.base(gameobject)
self.spriteRenderer = AsuraEngine.SpriteRenderer.New()
end
function ParticleSystem.OnRenderer()
end
function ParticleSystem.OnUpdate(dt)
end
return ParticleSystem
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