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#ifndef __AE_IMAGE_H__
#define __AE_IMAGE_H__
#include "Math/Vector2.h"
#include "Manager.hpp"
#include "Object.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// ImageͼƬڴȡϷĽһImageڴ桢ԴֻᱣһݣҪ
/// imageêλãźתǶȣʹspriteһֻࡣ
///
class Image final : public Object
{
public:
Math::Vector2 GetSize();
uint GetWidth();
uint GetHeight();
private:
///
/// СΪλ
///
uint mWidth, mHeight;
};
class ImageManager : public Manager
{
public:
uint GetImagePath(uint ID);
uint GetImageID(const Containers::String& path);
Image* GetImage(const Containers::String& path);
Image* GetImage(const Containers::String& id);
uint AddImage(const Containers::String& path, Image* image);
private:
///
/// еimage
///
Containers::Map<uint, Image*> mImages;
///
/// еimage·IDӳ
///
Containers::StringMap<uint> mImageIDs;
};
}
}
#endif
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