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///
/// Scripting with Lua.
///
extern "C"{
#include "Lua51/lua.h"
#include "Lua51/lauxlib.h"
}
#include "Luax/luax.h"
#include "header.h"
#include <iostream>
#include <string>
using namespace std;
using namespace Luax;
//----------------------------------------------------------------------------------------------------------------
class School : Singleton<School>
{
public:
School() : mName("Koko") {}
private:
const char* mName;
public:
LUAX_DECL_SINGLETON(School);
LUAX_DECL_METHOD(l_GetName);
};
int School::l_GetName(lua_State* L)
{
LuaxState state(L);
School* school = Get();
state.Push(school->mName);
return 1;
}
void School::RegisterLuaxClass(LuaxState& state)
{
state.SetField(-1, "Region", "Block 1"); // 101
luaL_Reg regTable[] = {
{ "GetName", l_GetName },
{ NULL, NULL }
};
state.Register(regTable);
}
//----------------------------------------------------------------------------------------------------------------
class Boy : public LuaxClass
{
public:
Boy(int age) : mAge(age) {}
private:
int mAge;
public:
LUAX_DECL_FACTORY(SimBoy);
// member methods
LUAX_DECL_METHOD(l_New);
LUAX_DECL_METHOD(l_GetAge);
// class method
LUAX_DECL_METHOD(l_GetGender);
};
int Boy::l_New(lua_State* L)
{
LuaxState state(L);
int age = state.GetValue(1, 0);
Boy* boy = new Boy(age);
boy->PushLuaUserdata(state);
return 1;
}
int Boy::l_GetAge(lua_State* L)
{
LUAX_SETUP(L, "U");
return 1;
}
int Boy::l_GetGender(lua_State* L)
{
LUAX_SETUP(L, "*");
state.Push("male student!");
return 1;
}
void Boy::RegisterLuaxClass(LuaxState& state)
{
state.SetField(-1, "Class", 101); // 101
state.SetField(-1, "Gender", "Male"); // 101
luaL_Reg regTable[] = {
{"GetGender", l_GetGender},
{NULL, NULL}
};
state.Register(regTable);
}
void Boy::RegisterLuaxInterface(LuaxState& state)
{
luaL_Reg regTable[] = {
{"New", l_New},
{NULL, NULL}
};
state.Register(regTable);
}
//----------------------------------------------------------------------------------------------------------------
string script = R"(
function main()
local a = 19
print(Asura.version)
print(Asura.author.name)
print("ok")
print(Asura.author.func())
-- local boy = Asura.SimBoy.New("I am peter!", 19)
-- boy:Say()
-- print(Asura.SimSchool.GetName())
print(Asura.SimBoy.Class)
print(Asura.SimBoy.Gender)
print(Asura.SimBoy.GetGender())
print(Asura.SimBoy.GetClassName())
print(Asura.School.GetName())
print(Asura.School.Region)
end
function err(msg)
print(msg)
end
xpcall(main, err)
)";
//----------------------------------------------------------------------------------------------------------------
int func(lua_State* L)
{
LUAX_SETUP(L, "*");
state.Push("func ok");
return 1;
}
int main()
{
lua_State* L = lua_open();
Luax::LuaxState state(L);
state.OpenLibs();
state.PushNamespace("Asura");
state.PushNamespace("author");
state.SetField(-1, "name", "chai");
state.SetField(-1, "func", func);
state.PopNamespace(); // Asura.author
state.SetField(-1, "version", 100);
cout << state.GetField<float>(-1, "version", 0);
state.RegisterSingleton<School>();
state.RegisterFactory<Boy>();
state.PopNamespace(); // Asura
state.DoString(script);
lua_close(L);
getchar();
}
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