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#ifndef __LUAX_REFTABLE_H__
#define __LUAX_REFTABLE_H__
#include "luax_config.h"
namespace Luax
{
class LuaxState;
///
/// ref table strong ref tableweak ref tabletableĴ
///
class LuaxRefTable
{
public:
enum
{
WEAK_KEY = 1,
WEAK_VALUE = 1 << 1
};
LuaxRefTable();
~LuaxRefTable();
inline operator bool() { return mState; };
void Init(LuaxState& state, cc8* name, cc8* mode = nullptr);
bool IsKeyWeak();
bool IsValueWeak();
///
/// stack[idx]ʵڴref tableһãrefID
///
int Ref(LuaxState& state, int idx);
void Unref(LuaxState& state, int refID);
///
/// ref table ջ
///
void PushRefTable(LuaxState& state);
///
/// reftable[refID] ջ
///
void PushRef(LuaxState& state, int refID);
///
/// ref tableLUA_REGISTRYINDEX[mName]
///
void Clear(LuaxState& state);
private:
friend class LuaxState;
lua_State* mState; // һЩȷϹ
cc8* mName; // ref table
int mMode; // ref table
};
}
#endif
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