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#ifndef __LUAX_REFTABLE_H__
#define __LUAX_REFTABLE_H__

#include "luax_config.h"

namespace Luax
{

	class LuaxState;

	///
	/// ref table strong ref tableweak ref tabletableĴ
	///
	class LuaxRefTable
	{
	public:

		enum
		{
			WEAK_KEY   = 1, 
			WEAK_VALUE = 1 << 1
		};

		LuaxRefTable();
		~LuaxRefTable();

		inline operator bool() { return mState; };

		void Init(LuaxState& state, cc8* name, cc8* mode = nullptr);

		bool IsKeyWeak();
		bool IsValueWeak();

		///
		/// stack[idx]ʵڴref tableһãrefID
		///
		int Ref(LuaxState& state, int idx);
		void Unref(LuaxState& state, int refID);

		///
		///  ref table ջ
		///
		void PushRefTable(LuaxState& state);

		///
		///  reftable[refID] ջ
		///
		void PushRef(LuaxState& state, int refID);

		///
		///  ref tableLUA_REGISTRYINDEX[mName]
		///
		void Clear(LuaxState& state);

	private:

		friend class LuaxState;

		lua_State* mState; // һЩȷϹ
		cc8*       mName;  // ref table
		int        mMode;  // ref table

	};

}

#endif