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#ifndef __LUAX_UTILITY_H__
#define __LUAX_UTILITY_H__

// nativeӿ

/// RegisterLuaxClass עķͳԱö١ȵclass table LuaxGetFactoryName ù
/// ͬʱעʱעΪsingletonͨʱ
#define LUAX_DECL_FACTORY(type, ...) \
	friend class       Luax::LuaxState; \
	friend class       Luax::LuaxNativeClass<type,##__VA_ARGS__>; \
	static void        RegisterLuaxClass(Luax::LuaxState&); \
	static void        RegisterLuaxPostprocess(Luax::LuaxState&); \
	static const char* GetLuaxFactoryName() { return #type; };\
	static const char* GetLuaxClassName() { return #type; };\
	static bool        IsLuaxClassSingleton() { return false; } 

/// Ϊij󹤳ʹô˺꣬עһڣעắеãעЩ
#define LUAX_DECL_ABSTRACT_FACTORY() \
	static void RegisterLuaxClass(Luax::LuaxState&);\
	static void RegisterLuaxPostprocess(Luax::LuaxState&)

/// RegisterLuaxClass עķͳԱö١ȵclass table LuaxGetSingletonName õ
#define LUAX_DECL_SINGLETON(type, ...) \
	friend class       Luax::LuaxState; \
	friend class       Luax::LuaxNativeClass<type,##__VA_ARGS__>; \
	static void        RegisterLuaxClass(Luax::LuaxState&);  \
	static void        RegisterLuaxPostprocess(Luax::LuaxState&); \
	static const char* GetLuaxSingletonName() { return #type; }; \
	static const char* GetLuaxClassName() { return #type; }; \
	static bool        IsLuaxClassSingleton() { return true; }

#define LUAX_DECL_METHOD(mtd) static int mtd(lua_State* L)

#define LUAX_DECL_ENUM(e, under_line_index)

/// ʵֵĺꡣһL
#define LUAX_IMPL_METHOD(type, f) int type::f(lua_State* L)

/// Ӧóʵֵӿڡһstate
#define LUAX_REGISTRY(type) void type::RegisterLuaxClass(Luax::LuaxState& state)
#define LUAX_POSTPROCESS(type) void type::RegisterLuaxPostprocess(Luax::LuaxState& state)

/// עĺꡣ֮ǰÿɱ꣬ûluaclastable refûעԡ
#define LUAX_REGISTER_FACTORY(state, param) state.RegisterFactory<param>()
#define LUAX_REGISTER_SINGLETON(state, param) state.RegisterSingleton<param>()
#define LUAX_REGISTER_ABSTRACT_FACTORY(state, type) type::RegisterLuaxPostprocess(state)
#define LUAX_REGISTER_METHODS(state, ...) \
	do{ \
	luaL_Reg __m[] = {__VA_ARGS__,{0, 0}}; \
	state.RegisterMethods(__m); \
	}while(0)
#define LUAX_REGISTER_ENUM(state, name, ...) \
	do{ \
	Luax::LuaxEnum __e[] = {__VA_ARGS__,{0, 0}}; \
	state.RegisterEnum(name, __e); \
	}while(0)

#define LUAX_PREPARE(L, T) \
	LUAX_STATE(L); \
	T* self = state.GetUserdata<T>(1);

#define LUAX_INHERIT(state, type) type::RegisterLuaxClass(state)

#define luaxport private

#endif