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#ifndef __LUAX_CONTEXT_H__
#define __LUAX_CONTEXT_H__
#include <map>
#include <unordered_set>
#include "luax_ref.h"
#include "luax_config.h"
#include "luax_state.h"
#include "luax_globalstate.h"
namespace Luax
{
///
/// lua_stateصcontextһϵдļϣҲûϵҪΪ˽Լڴ档
///
class LuaxVM
{
public:
///
/// global_Stateõ
///
static LuaxVM* TryGetVM(global_State* gState);
static LuaxVM* TryGetVM(lua_State* state);
LuaxVM();
~LuaxVM();
///
/// ҪֶSetupʼһЩ״̬
///
void Setup();
lua_State* GetMainThread();
lua_State* CreateThread();
LuaxState GetMainState();
LuaxRefTable& GetStrongRefTable();
LuaxRefTable& GetWeakRefTable();
private:
typedef std::map<global_State*, LuaxVM*> VMap;
static VMap VMs; // ͨglobal_StateΪ˷
LuaxRefTable mStrongRefTable; // _LUAX_STRONGREF_TABLE
LuaxRefTable mWeakRefTable; // _LUAX_WEAKREF_TABLE
global_State* mGlobalState; // global_Stateɵǰ̹߳
lua_State* mMainThread; // ߳
#if LUAX_PROFILER
size_t mObjectCount; // ͳڴдʵ
#endif
};
}
#endif
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