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#ifndef _ASURA_ENGINE_APPLICATION_H_
#define _ASURA_ENGINE_APPLICATION_H_
#include <asura-base/Scripting/Scripting.h>
#include <asura-base/Module.h>
#include <asura-base/Classes.h>
#include <queue>
#include "CoreConfig.h"
namespace_begin(AsuraEngine)
/// ģ
enum SubModules
{
ASURA_MODULE_NONE = 0X00000000U,
ASURA_MODULE_GRAPHICS = 1 << 1,
ASURA_MODULE_AUDIO = 1 << 2,
ASURA_MODULE_FONT = 1 << 3,
ASURA_MODULE_INPUT = 1 << 4,
ASURA_MODULE_MATH = 1 << 5,
ASURA_MODULE_PHYSICS = 1 << 6,
ASURA_MODULE_TIME = 1 << 7,
ASURA_MODULE_WINDOW = 1 << 8,
ASURA_MODULE_ALL = 0XFFFFFFFFU
};
///
/// ѭ
///
class Application
{
public:
Application();
virtual ~Application();
// ʼǰϵͳ
bool InitSubModules(uint flag = ASURA_MODULE_ALL);
//
virtual void Run(int argc, char* args[]);
// ˳runʱĴ
virtual void OnExit();
protected:
// moduleapplicationӵmoduleȨ
void EnqueueModule(Module* module);
private:
/// ̵߳lua state handleӦѭСһ˵ֻҪ߳һlua_State̲߳Ҫ̼߳
/// lua̫ʹˡC++дȻעһصһ̴߳lua_Stateעắִк
/// ̵߳lua_Stateֻ֤һnativeʵ֮һlua_State
Luax::LuaxVM* m_VM;
// Asura libsᰴն˳ʼ˳ʱִ˳
std::queue<Module*> m_Modules;
};
namespace_end
#endif
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