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#ifndef _ASURA_ENGINE_RENDERTARGET_H_
#define _ASURA_ENGINE_RENDERTARGET_H_

#include <asura-base/Math/Vector2.hpp>
#include <asura-base/Math/Rect.hpp>
#include <asura-base/Scripting/Scripting.h>

#include "Texture.h"
#include "Color.h"

namespace_begin(AsuraEngine)
namespace_begin(Graphics)

class RenderTexture : public Texture
{

};

namespace_end
namespace_end

#endif