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#ifndef _ASURA_TEXTURE_H_
#define _ASURA_TEXTURE_H_
#include <asura-base/Math/Vector2.hpp>
#include <asura-base/Math/Rect.hpp>
#include "../CoreConfig.h"
#include "RenderState.h"
#include "GfxDevice.h"
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
class RenderTarget;
/// UVʽ
enum WrapMode
{
WRAP_MODE_REPEAT,
WRAP_MODE_MIRROR,
WRAP_MODE_CLAMPTOEDGE,
WRAP_MODE_CLAMPTOBORDER,
};
/// ˲ģʽ
enum FilterMode
{
FILTER_MODE_NEAREST,
FILTER_MODE_LINEAR,
};
/// ͼݵɫʽ
enum ColorFormat
{
COLOR_FORMAT_UNKNOWN,
COLOR_FORMAT_RGBA8, ///< RGBA8bits int
COLOR_FORMAT_RGBA32F, ///< RGBA32bits float
};
/// ʽGPUڲCPUⲿʽ
struct TextureFormat
{
GLenum internalformat; ///< GPUڲʽ
GLenum externalformat; ///< CPUⲿʽ
GLenum type; ///< ⲿʽÿchannelֵ
};
///
/// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿ
/// ϵΪEditorҲϽΪԭ㣬Ϊ˷㡣
///
ASURA_ABSTRACT class Texture : public AEScripting::Object
{
public:
LUAX_DECL_ABSTRACT_FACTORY(Texture);
Texture();
virtual ~Texture();
GLuint GetGLTexture() const;
void SetFilterMode(FilterMode min, FilterMode mag);
void SetWrapMode(WrapMode wrapMode);
void GetFilterMode();
void GetWrapMode();
/// UVfilterΪ
bool IsGenMipmap();
protected:
/// תcolor formatΪtexture format
TextureFormat ConvertColorFormat(const ColorFormat& colorformat);
GLuint m_TexID;
FilterMode m_MinFilter;
FilterMode m_MagFilter;
WrapMode m_WrapMode;
bool m_IsGenMipmap;
LUAX_DECL_ENUM(ColorFormat, 1);
LUAX_DECL_ENUM(FilterMode, 1);
LUAX_DECL_ENUM(WrapMode, 1);
LUAX_DECL_METHOD(_SetFilterMode);
LUAX_DECL_METHOD(_SetWrapMode);
LUAX_DECL_METHOD(_GetFilterMode);
LUAX_DECL_METHOD(_GetWrapMode);
LUAX_DECL_METHOD(_IsGenMipmap);
};
typedef Texture Drawable;
namespace_end
namespace_end
#endif
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