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#ifndef _ASURA_ENGINE_VBO_H_
#define _ASURA_ENGINE_VBO_H_
#include <asura-base/Classes.h>
#include <asura-base/Type.h>
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
struct VertexBufferData
{
};
struct IndexBufferData
{
};
class VBO
{
public:
private:
};
class SharedVBO;
class DynamicVBO
{
public:
void GetChunk(uint32 maxVertices, uint32 maxIndices, void** outVB, void** outIB);
void ReleaseChunk(uint32 actualVertices, uint32 actualIndices);
private:
// vertex buffer
SharedVBO* m_VB;
SharedVBO* m_LargeVB;
SharedVBO* m_ActiveVB;
// index buffer
SharedVBO* m_IB;
SharedVBO* m_LargeIB;
SharedVBO* m_ActiveIB;
};
namespace_end
namespace_end
#endif
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