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#include "../image.h"
using namespace std;
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
LUAX_REGISTRY(Image)
{
LUAX_INHERIT(state, Texture);
LUAX_REGISTER_METHODS(state,
{ "New", _New },
{ "GetWidth", _GetWidth },
{ "GetHeight", _GetHeight },
{ "GetSize", _GetSize },
{ "Render", _Render }
);
}
LUAX_POSTPROCESS(Image)
{
}
// image = Image.New()
LUAX_IMPL_METHOD(Image, _New)
{
LUAX_STATE(L);
Image* img = new Image();
img->PushLuaxUserdata(state);
return 1;
}
// width = image:GetWidth()
LUAX_IMPL_METHOD(Image, _GetWidth)
{
LUAX_PREPARE(L, Image);
state.Push(self->GetWidth());
return 1;
}
// height = image:GetHeight()
LUAX_IMPL_METHOD(Image, _GetHeight)
{
LUAX_PREPARE(L, Image);
state.Push(self->GetHeight());
return 1;
}
// width, height = image:GetSize()
LUAX_IMPL_METHOD(Image, _GetSize)
{
LUAX_PREPARE(L, Image);
int width = self->GetWidth();
int height = self->GetHeight();
state.Push(width);
state.Push(height);
return 2;
}
// image:Render()
LUAX_IMPL_METHOD(Image, _Render)
{
LUAX_PREPARE(L, Image);
return 0;
}
}
}
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