summaryrefslogtreecommitdiff
path: root/Source/modules/asura-core/Graphics/binding/Shader.binding.cpp
blob: 85fd3886b9a901ee7fbb2ce41d4b3a8382f02534 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
#include "../shader.h"

using namespace std;
using namespace Luax;

namespace_begin(AsuraEngine)
namespace_begin(Graphics)

		
		LUAX_REGISTRY(Shader)
		{
			LUAX_REGISTER_METHODS(state,
				{ "New",                _New                },
				{ "Load",               _Load               },
				{ "Update",             _Update             },
				{ "HasUniform",         _HasUniform         },
				{ "GetUniformLocation", _GetUniformLocation },
				{ "SetBuiltInUniforms", _SetBuiltInUniforms },
				{ "SetUniformFloat",    _SetUniformFloat    },
				{ "SetUniformTexture",  _SetUniformTexture  },
				{ "SetUniformVector2",  _SetUniformVector2  },
				{ "SetUniformVector3",  _SetUniformVector3  },
				{ "SetUniformVector4",  _SetUniformVector4  },
				{ "SetUniformColor",    _SetUniformColor    },
				{ "SetBuiltInUniforms", _SetBuiltInUniforms }
			);
		}

		LUAX_POSTPROCESS(Shader)
		{

		}

		// Shader.New()
		LUAX_IMPL_METHOD(Shader, _New)
		{
			LUAX_STATE(L);

			return 0;
		}

		// shader:Load()
		LUAX_IMPL_METHOD(Shader, _Load)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:Update()
		LUAX_IMPL_METHOD(Shader, _Update)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:HasUniform()
		LUAX_IMPL_METHOD(Shader, _HasUniform)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:GetUniformLocation()
		LUAX_IMPL_METHOD(Shader, _GetUniformLocation)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:SetBuiltInUniforms()
		LUAX_IMPL_METHOD(Shader, _SetBuiltInUniforms)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:SetUniformFloat()
		LUAX_IMPL_METHOD(Shader, _SetUniformFloat)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:SetUniformTexture()
		LUAX_IMPL_METHOD(Shader, _SetUniformTexture)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:SetUniformVector2()
		LUAX_IMPL_METHOD(Shader, _SetUniformVector2)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:SetUniformVector3()
		LUAX_IMPL_METHOD(Shader, _SetUniformVector3)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:SetUniformVector4()
		LUAX_IMPL_METHOD(Shader, _SetUniformVector4)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

		// shader:SetUniformColor()
		LUAX_IMPL_METHOD(Shader, _SetUniformColor)
		{
			LUAX_PREPARE(L, Shader);

			return 0;
		}

	}
}