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#include "../VertexBuffer.h"
using namespace std;
using namespace Luax;
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
LUAX_REGISTRY(VertexBuffer)
{
LUAX_REGISTER_METHODS(state,
{ "New", _New }
);
}
LUAX_POSTPROCESS(VertexBuffer)
{
}
// vbo = VertexBuffer.New(usage, data_type, count)
LUAX_IMPL_METHOD(VertexBuffer, _New)
{
LUAX_STATE(L);
BufferUsage usage = (BufferUsage)state.CheckValue<uint>(1);
BufferDataType datatype = (BufferDataType)state.CheckValue<uint>(2);
uint count = state.CheckValue<uint>(3);
VertexBuffer* vbo = new VertexBuffer(usage, datatype, count * GPUBuffer::GetDataTypeSize(datatype));
vbo->PushLuaxUserdata(state);
return 1;
}
}
}
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