blob: b1b42a68826bb9b7c32eb18ea3f9ca3572e59095 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
--[[
解析vertex shader和 fragment shader,并取得两个shader里面定义的uniforms
]]
local helper = {}
function helper.GetUniforms(vert, frag)
end
function helper.TryCompileShader(vert, frag)
end
return helper
|