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#ifndef ASSERT
#ifdef NDEBUG
#define ASSERT(x) { false ? (void)(x) : (void)0; }
#else
#ifdef _WIN32
#define ASURA_DEBUG_BREAK() __debugbreak()
#else
#define ASURA_DEBUG_BREAK()  raise(SIGTRAP) 
#endif
#define ASSERT(x) do { const volatile bool asura_assert_b____ = !(x); if(asura_assert_b____) ASURA_DEBUG_BREAK(); } while (false)
#endif
#endif

///
/// ̳Singletonڵһʵʱʵ֮ٴʵᱨ
/// 
template<class T>
class Singleton
{
public:

	static T* Get()
	{
		// ֮ǰûдһ
		if (!instance) instance = new T;
		// ʵ
		return instance;
	}

	static void Destroy()
	{
		delete instance;
		instance = nullptr;
	}

protected:

	Singleton()
	{
		// instanceζִһʵǴġ
		ASSERT(!instance);
		// 򣬽ʵΪʵ
		instance = static_cast<T*>(this);
	};

	virtual ~Singleton() {};

	static T* instance;

private:

	Singleton(const Singleton& singleton);

	Singleton& operator = (const Singleton& singleton);

};

template<class T>
T* Singleton<T>::instance = nullptr;