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 | #ifndef _ASURA_EDITOR_SHADER_H_
#include "../shader.h"
#endif
// 
static AsuraEditor::Graphics::ShaderProgram image_shader =
{
R"(
in vec2 asura_position; 
in vec2 asura_texcoord0; 
uniform mat4 asura_model_matrix; 
uniform mat4 asura_view_matrix; 
uniform mat4 asura_projection_matrix; 
void main() 
{
	gl_Position = asura_projection_matrix * asura_view_matrix * asura_model_matrix * vec4(asura_position, 0, 1);
	uv = asura_texcoord0;
}
)",
R"(
in vec2 uv;
uniform sampler2D asura_maintex;
void main() 
{
		
}
)"
};
 |