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#ifndef _ASURA_EDITOR_SHADER_H_
#include "../shader.h"
#endif
//
static AsuraEditor::Graphics::ShaderProgram image_shader =
{
R"(
in vec2 asura_position;
in vec2 asura_texcoord0;
uniform mat4 asura_model_matrix;
uniform mat4 asura_view_matrix;
uniform mat4 asura_projection_matrix;
void main()
{
gl_Position = asura_projection_matrix * asura_view_matrix * asura_model_matrix * vec4(asura_position, 0, 1);
uv = asura_texcoord0;
}
)",
R"(
in vec2 uv;
uniform sampler2D asura_maintex;
void main()
{
}
)"
};
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