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#ifndef _ASURA_EDITOR_SHADER_H_
#include "../shader.h"
#endif
//
static AsuraEditor::Graphics::ShaderProgram polygon_shader =
{
R"(
in vec2 position;
uniform mat4 mvp_matrix;
void main()
{
gl_Position = mvp_matrix * vec4(position, 0, 1);
}
)",
R"(
uniform vec4 color;
void main()
{
gl_FragColor = color;
}
)"
};
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