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#ifndef _ASURA_EDITOR_WINDOW_H_
#define _ASURA_EDITOR_WINDOW_H_

#include <windows.h>
#include <string.h>

#include <asura-base/Scripting/Scripting.h>
#include <asura-base/Classes.h>

#include "../Type.h"

namespace_begin(AsuraEditor)

/// 
/// ༭ڵnative
/// 
class ContainerWindow : public AEScripting::Portable<ContainerWindow>
{
public:

	enum WindowStyle
	{
		WINDOW_STYLE_BASIC,   ///< 
		WINDOW_STYLE_TOOL,    ///< 
		WINDOW_STYLE_CONFIRM, ///< ȷϴ
	};

	struct WindowConfig
	{
		std::string title;  ///< 
		uint x, y;          ///< 
		uint width, height; ///< С
		WindowStyle style;  ///< 
	};

	ContainerWindow();
	~ContainerWindow();

	bool Init(WindowConfig& config);
        
private: 

	ContainerWindow* mParent;
	WindowStyle      mStyle;
	HWND             mHWND;
	HDC              mHDC;

luaxport:

	LUAX_DECL_FACTORY(ContainerWindow);

	LUAX_DECL_ENUM(WindowStyle);

	LUAX_DECL_METHOD(_New);
	LUAX_DECL_METHOD(_Init);
	LUAX_DECL_METHOD(_SetPosition);

};

namespace_end

#endif