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path: root/source/Asura.Editor/System/Input.h
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#ifndef _ASRUA_EDITOR_INPUT_H_
#define _ASRUA_EDITOR_INPUT_H_

#include <windows.h>

#include <asura-utils/Classes.h>
#include <asura-utils/Math/Vector2.hpp>
#include <asura-core/Input/InputDevice.h>

namespace_begin(AsuraEditor)

// Win32 input entry 
class Input : public AEInput::InputDevice
{
public:

	Input();
	~Input();

	bool Open(HWND window);
	void Close(void);

	bool GetJoystickNames(std::vector<std::string> &names);

	bool Activate(bool active);
	bool ToggleFullscreen(bool fullscreen, HWND window);

	bool Process(bool discard);
	LRESULT OnKey(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
	LRESULT OnInput(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
	LRESULT OnDeviceChange(LPCWSTR name, bool add);

	static bool ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, AEMath::Vector2f& newPos);

private: 

	bool UpdateState();

};

extern Input g_Input;

namespace_end

#endif