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#include "../button.h"
using namespace std;
using namespace Luax;
namespace AsuraEditor
{
namespace Controls
{
LUAX_REGISTRY(Button)
{
LUAX_REGISTER_METHODS(state,
{ "Connect", _Connect },
{ "Disconnect", _Disconnect },
{ "SetImage", _SetImage }
);
}
LUAX_POSTPROCESS(Button)
{
LUAX_REGISTER_ENUM(state, "EButtonStatus",
{ "NORMAL", BUTTON_STATUS_NORMAL },
{ "0", 0 },
{ "PUSHED", BUTTON_STATUS_PUSHED },
{ "1", 1 },
{ "HOVER", BUTTON_STATUS_HOVER },
{ "2", 2 },
{ "DISABLED", BUTTON_STATUS_DISABLED },
{ "3", 3 },
{ "FOCUSED", BUTTON_STATUS_FOCUSED },
{ "4", 4 },
{ "STATUS_COUNT", _BUTTON_STATUS_COUNT },
{ "5", 5 }
);
LUAX_REGISTER_ENUM(state, "EButtonMessage",
{ "CLICK", BUTTON_MSG_CLICK },
{ "0", 0 },
{ "HOVER", BUTTON_MSG_HOVER },
{ "1", 1 },
{ "KILLFOCUS", BUTTON_MSG_KILLFOCUS },
{ "2", 2 },
{ "MSG_COUNT", _BUTTON_MSG_COUNT },
{ "3", 3 }
);
}
// button:Connect()
LUAX_IMPL_METHOD(Button, _Connect)
{
LUAX_PREPARE(L, Button);
return 0;
}
// button:Disconnect()
LUAX_IMPL_METHOD(Button, _Disconnect)
{
LUAX_PREPARE(L, Button);
return 0;
}
// button:SetImage()
LUAX_IMPL_METHOD(Button, _SetImage)
{
LUAX_PREPARE(L, Button);
return 0;
}
}
}
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