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path: root/source/Asura.Editor/controls/binding/_button.cpp
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#include "../button.h"

using namespace std;
using namespace Luax;

namespace AsuraEditor 
{
	namespace Controls 
	{
		
		LUAX_REGISTRY(Button)
		{
			LUAX_REGISTER_METHODS(state,
				{ "Connect",    _Connect    },
				{ "Disconnect", _Disconnect },
				{ "SetImage",   _SetImage   }
			);
		}

		LUAX_POSTPROCESS(Button)
		{
			LUAX_REGISTER_ENUM(state, "EButtonStatus",
				{ "NORMAL",       BUTTON_STATUS_NORMAL   },
				{ "0",            0                      },
				{ "PUSHED",       BUTTON_STATUS_PUSHED   },
				{ "1",            1                      },
				{ "HOVER",        BUTTON_STATUS_HOVER    },
				{ "2",            2                      },
				{ "DISABLED",     BUTTON_STATUS_DISABLED },
				{ "3",            3                      },
				{ "FOCUSED",      BUTTON_STATUS_FOCUSED  },
				{ "4",            4                      },
				{ "STATUS_COUNT", _BUTTON_STATUS_COUNT   },
				{ "5",            5                      }
			);
			LUAX_REGISTER_ENUM(state, "EButtonMessage",
				{ "CLICK",     BUTTON_MSG_CLICK     },
				{ "0",         0                    },
				{ "HOVER",     BUTTON_MSG_HOVER     },
				{ "1",         1                    },
				{ "KILLFOCUS", BUTTON_MSG_KILLFOCUS },
				{ "2",         2                    },
				{ "MSG_COUNT", _BUTTON_MSG_COUNT    },
				{ "3",         3                    }
			);

		}

		// button:Connect()
		LUAX_IMPL_METHOD(Button, _Connect)
		{
			LUAX_PREPARE(L, Button);

			return 0;
		}

		// button:Disconnect()
		LUAX_IMPL_METHOD(Button, _Disconnect)
		{
			LUAX_PREPARE(L, Button);

			return 0;
		}

		// button:SetImage()
		LUAX_IMPL_METHOD(Button, _SetImage)
		{
			LUAX_PREPARE(L, Button);

			return 0;
		}

	}
}