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#ifndef __ASURA_EDITOR_LABEL_H__
#define __ASURA_EDITOR_LABEL_H__
#include <asura-utils/scripting/portable.hpp>
#include <asura-core/graphics/image.h>
#include "widget.h"
namespace AsuraEditor
{
class Label
: public Widget
, public AEScripting::Portable<Label>
{
public:
void OnEvent(AEInput::Event& e) override;
void OnPaint() override;
};
}
#endif
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