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#ifndef __ASURA_EDITOR_LABEL_H__
#define __ASURA_EDITOR_LABEL_H__

#include <asura-utils/scripting/portable.hpp>
#include <asura-core/graphics/image.h>

#include "widget.h"

namespace AsuraEditor
{

	class Label
		: public Widget
		, public AEScripting::Portable<Label>
	{
	public:

		void OnEvent(AEInput::Event& e) override;
		void OnPaint() override;

	};

}

#endif