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#ifndef __ASURA_EDITOR_SLOT_H__
#define __ASURA_EDITOR_SLOT_H__

#include <asura-utils/scripting/portable.hpp>
#include <asura-core/input/event.h>

#include "../controls/widget.h"

namespace AsuraEditor
{

	///
	/// Ӧsignalıհ
	///
	class Slot
	{
	public:
		Slot(Luax::LuaxState& state, Widget& widget, int refID)
			: mState(state)
			, mRefID(refID)
			, mWidget(widget)
		{
		}

		void operator()()
		{
			mWidget.PushLuaxMemberRef(mState, mRefID);
			if (lua_isfunction(mState, -1)) // callback
			{
				mState.Call(0, 0);
			}
		}

	private:
		Luax::LuaxState& mState;
		Widget&          mWidget; 
		int              mRefID;  

	};

}

#endif