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#ifndef __ASURA_EDITOR_PAINTER_H__
#define __ASURA_EDITOR_PAINTER_H__
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/singleton.hpp>
#include <asura-core/graphics/image.h>
namespace AsuraEditor
{
namespace Graphics
{
///
/// AsuraEngineȾֵĻ滭࣬ڻƿؼ֮֡Բֱ沿ֵȾ
/// ΪȾframeworkʵ֣иijؼȾҪӵpass
/// ༭£Ⱦͱ༭ȾԻࡣ
///
class Drawer
: public AsuraEngine::Singleton<Drawer>
, public AEScripting::Portable<Drawer>
{
public:
void DrawLine(int x1, int y1, int x2, int y2);
void DrawImage(AEGraphics::Image* img, int x, int y, float sx, float sy, float r, int ox, int oy);
void DrawTexts();
void DrawCircle(int x, int y, float d);
void DrawPoint(int x, int y);
void DrawPolyline();
private:
LUAX_DECL_SINGLETON(Drawer);
};
}
}
#endif
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