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path: root/source/Asura.Editor/graphics/shaders/image.shader.h
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#ifndef __ASURA_EDITOR_SHADER_H__
#include "../shader.h"
#endif

static AsuraEditor::Graphics::ShaderProgram image_shader =
{
R"(
in vec2 asura_position; 
in vec2 asura_texcoord0; 

uniform asura_mvp_matrix;

void main() 
{
	gl_Position = asura_mvp_matrix * vec4(asura_position, 0, 1);
	uv = asura_texcoord0;
}

)",

R"(
in vec2 uv;

uniform sampler2D asura_maintex;

void main() 
{
		gl_FragColor = texture2D(asura_maintex, uv);
}

)"
};