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#ifndef __ASURA_EDITOR_WINDOW_H__
#define __ASURA_EDITOR_WINDOW_H__

#include <windows.h>
#include <string.h>

#include <asura-utils/scripting/portable.hpp>

#include "../type.h"

namespace AsuraEditor
{

	///
	/// ༭ڵnative
	///
	class ContainerWindow : public AEScripting::Portable<ContainerWindow>
	{
	public:

		enum WindowStyle
		{
			WINDOW_STYLE_BASIC,   ///< 
			WINDOW_STYLE_TOOL,    ///< 
			WINDOW_STYLE_CONFIRM, ///< ȷϴ
		};

		struct WindowConfig
		{
			std::string title;  ///< 
			uint x, y;          ///< 
			uint width, height; ///< С
			WindowStyle style;  ///< 
		};

		ContainerWindow();
		~ContainerWindow();

		bool Init(WindowConfig& config);
        
	private: 

		ContainerWindow* mParent;
		WindowStyle      mStyle;
		HWND             mHWND;
		HDC              mHDC;

	luaxport:

		LUAX_DECL_FACTORY(ContainerWindow);

		LUAX_DECL_ENUM(WindowStyle);

		LUAX_DECL_METHOD(_New);
		LUAX_DECL_METHOD(_Init);
		LUAX_DECL_METHOD(_SetPosition);

	};

} // AsuraEditor 

#endif