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#ifndef __ASURA_EDITOR_WINDOW_H__
#define __ASURA_EDITOR_WINDOW_H__
#include <windows.h>
#include <string.h>
#include <asura-utils/scripting/portable.hpp>
#include "../type.h"
namespace AsuraEditor
{
///
/// ڷָֻ˿ܵķĿؼӦóơ
///
enum WindowStyle
{
WINDOW_STYLE_BASIC, ///<
WINDOW_STYLE_TOOL, ///<
WINDOW_STYLE_CONFIRM, ///< ȷϴ
};
///
/// ʱҪ
///
struct WindowConfig
{
std::string title; ///<
uint x, y; ///<
uint width, height; ///< С
WindowStyle style; ///<
};
///
/// ༭win32ڣÿһڰһHWNDһHDC
///
class Window
: public AEScripting::Portable<Window>
{
public:
Window();
~Window();
bool Init(WindowConfig& config);
private:
//------------------------------------------------------------------------------//
LUAX_DECL_FACTORY(Window);
LUAX_DECL_ENUM(WindowStyle);
LUAX_DECL_METHOD(_New);
LUAX_DECL_METHOD(_Init);
LUAX_DECL_METHOD(_SetPosition);
//------------------------------------------------------------------------------//
///
/// ڡ
///
Window* mParent;
///
/// ھ豸ġ
///
HWND mHWND;
HDC mHDC;
///
/// ڷ
///
WindowStyle mStyle;
};
}
#endif
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