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path: root/source/Asura.Editor/widgets/binding/_button.cpp
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#include "../button.h"

using namespace Luax;

namespace AsuraEditor
{

	LUAX_REGISTRY(Button)
	{

		// Button.EStatus.xxx
		LUAX_REGISTER_ENUM(state, "EStatus",
			{ "NORMAL",   BUTTON_STATUS_NORMAL },
			{ "PUSHED",   BUTTON_STATUS_PUSHED },
			{ "HOVER",    BUTTON_STATUS_HOVER },
			{ "DISABLED", BUTTON_STATUS_DISABLED },
			{ "FOCUSED",  BUTTON_STATUS_FOCUSED }
		);

		// Button.EMsg.xxx
		LUAX_REGISTER_ENUM(state, "EMessage",
			{ "CLICK", BUTTON_MSG_CLICK },
			{ "HOVER", BUTTON_MSG_HOVER },
			{ "FOCUS", BUTTON_MSG_KILLFOCUS }
		);

	}

	LUAX_POSTPROCESS(Button)
	{

	}

	// button:Connect(msg, callback)
	LUAX_IMPL_METHOD(Button, _Connect)
	{
		LUAX_STATE(L);

		Button* self = state.GetUserdata<Button>(1);
		int msg = state.CheckValue<int>(2);
		if (!lua_isfunction(L, 3))
			return state.ErrorType(3, "callback");

		LuaxMemberRef ref;
		self->SetLuaxMemberRef(state, ref, 3);
		if (ref)
		{
			self->mCallbacksRef.push_back(ref);
			Slot slot = Slot(state, (*self), ref.refID);
			self->Connect(msg, slot);
		}
	}

	// button:SetImage(image)
	LUAX_IMPL_METHOD(Button, _SetImage)
	{

	}

}