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#include "../window.h"
using namespace std;
namespace AsuraEngine
{
namespace Graphics
{
LUAX_REGISTRY(Window)
{
LUAX_REGISTER_METHODS(state,
{ "Show", _Show },
{ "Hide", _Hide },
{ "SetResolution", _SetResolution },
{ "SetFullScreen", _SetFullScreen },
{ "SetTitle", _SetTitle },
{ "SetWindowStyle", _SetWindowStyle },
{ "Clear", _Clear },
{ "Draw", _Draw },
{ "SwapRenderBuffer", _SwapRenderBuffer }
);
}
LUAX_POSTPROCESS(Window)
{
}
// window:Show()
LUAX_IMPL_METHOD(Window, _Show)
{
LUAX_PREPARE(L, Window);
return 0;
}
// window:Hide()
LUAX_IMPL_METHOD(Window, _Hide)
{
LUAX_PREPARE(L, Window);
return 0;
}
// window:SetResolution()
LUAX_IMPL_METHOD(Window, _SetResolution)
{
LUAX_PREPARE(L, Window);
return 0;
}
// window:SetFullScreen()
LUAX_IMPL_METHOD(Window, _SetFullScreen)
{
LUAX_PREPARE(L, Window);
return 0;
}
// window:SetTitle()
LUAX_IMPL_METHOD(Window, _SetTitle)
{
LUAX_PREPARE(L, Window);
return 0;
}
// window:SetWindowStyle()
LUAX_IMPL_METHOD(Window, _SetWindowStyle)
{
LUAX_PREPARE(L, Window);
return 0;
}
// window:Clear()
LUAX_IMPL_METHOD(Window, _Clear)
{
LUAX_PREPARE(L, Window);
return 0;
}
// window:Draw()
LUAX_IMPL_METHOD(Window, _Draw)
{
LUAX_PREPARE(L, Window);
return 0;
}
// window:SwapRenderBuffer()
LUAX_IMPL_METHOD(Window, _SwapRenderBuffer)
{
LUAX_PREPARE(L, Window);
return 0;
}
}
}
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