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#ifndef __ASURA_ENGINE_IMAGEDATA_H__
#define __ASURA_ENGINE_IMAGEDATA_H__
#include <list>
#include <asura-lib-utils/scripting/portable.hpp>
#include <asura-lib-utils/io/decoded_data.h>
#include <asura-lib-utils/io/data_buffer.h>
#include <asura-lib-utils/threading/thread.h>
#include "pixel_format.h"
#include "color.h"
namespace AsuraEngine
{
namespace Graphics
{
class ImageDecoder;
class ImageData ASURA_FINAL
: public AEIO::DecodedData
, public Scripting::Portable<ImageData>
{
public:
LUAX_DECL_FACTORY(ImageData);
///
/// ͼƬļϢʧܣ׳쳣
///
ImageData(const AEIO::DataBuffer& buffer);
~ImageData();
void Load(const AEIO::DataBuffer& buffer);
void LoadAsync(const AEIO::DataBuffer& buffer, AEThreading::Thread* thread);
Color GetPixel(uint x, uint y);
uint width, height;
PixelFormat format;
std::size_t size;
byte* pixels;
private:
void Decode(const AEIO::DataBuffer& buffer) override;
///
/// ڵһimage dataʱṩdecoderڼdecodersмѡԡ
///
static std::list<ImageDecoder*> ImageDecoders;
LUAX_DECL_METHOD(_New);
LUAX_DECL_METHOD(_GetPixel);
LUAX_DECL_METHOD(_GetSize);
LUAX_DECL_METHOD(_GetWidth);
LUAX_DECL_METHOD(_GetHeight);
LUAX_DECL_METHOD(_GetPixelFormat);
};
}
}
namespace AEGraphics = AsuraEngine::Graphics;
#endif
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