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#ifndef __ASURA_ENGINE_TEXTURE_H__
#define __ASURA_ENGINE_TEXTURE_H__
#include <asura-lib-utils/math/rect.hpp>
#include <asura-lib-utils/math/vector2.hpp>
#include <asura-lib-utils/scripting/portable.hpp>
#include "../core_config.h"
#include "render_state.h"
#include "gl.h"
namespace AsuraEngine
{
namespace Graphics
{
class RenderTarget;
///
/// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿϵΪ
/// EditorҲϽΪԭ㣬Ϊ˷㡣
///
ASURA_ABSTRACT class Texture
{
public:
Texture();
virtual ~Texture();
GLuint GetGLTextureHandle() const;
///
/// ȾtexturertϣԭϽǣң
///
virtual void Render(const RenderTarget* rt, const RenderState& state) = 0;
///
/// ȾtextureһֵrtϣԭϽǣң졣
///
virtual void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) = 0;
///
/// ù˷ʽ
///
void SetSmooth(bool smooth);
///
/// ظʽ
///
void SetRepeated();
protected:
///
/// OpenGL texture handle
///
GLuint mTextureHandle;
};
using Drawable = Texture;
}
}
#endif
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