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 | #ifndef __ASURA_ENGINE_WINDOW_H__
#define __ASURA_ENGINE_WINDOW_H__
#include "../scripting/portable.hpp"
#include "../math/vector2.hpp"
#include "render_state.h"
#include "render_target.h"
namespace AsuraEngine
{
	namespace Graphics
	{
		enum WindowStyle
		{
			WINDOW_STYLE_FULLSCREEN = 1 << 1,
		};
		///
		/// ڣֶ֧രڡڱ༭Ҫ֧֣runnerֻҪһڡͬĿͻʵִ˽ӿڲֶעᵽlua
		///
		ASURA_ABSTRACT class Window 
			: public RenderTarget
		{
		public:
			Window(WindowStyle style);
			~Window();
			virtual void SetSize(uint width, uint height) = 0; 
			virtual void SetPosition(int x, int y) = 0;
			virtual void SetTitle(const std::string& title) = 0;
			virtual void SetWindowStyle(WindowStyle style) = 0;
			virtual void Show() = 0;
			virtual void Hide() = 0;
			///
			/// ǿ˫ĴڣҪչʾǰ̨
			///
			virtual void SwapRenderBuffer() = 0;
			virtual void Clear(const Color& col = Color::Black) = 0;
			virtual void Clear(const Math::Recti& quad, const Color& col = Color::Black) = 0;
			virtual void Draw(const Drawable* texture, const RenderState& state) = 0;
			virtual void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state) = 0;
		protected:
			Math::Vector2i mPosition;
			Math::Vector2i mSize;
		};
		using RenderWindow = Window;
	}
}
#endif
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