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#ifndef __ASURA_ENGINE_WINDOW_H__
#define __ASURA_ENGINE_WINDOW_H__

#include "../scripting/portable.hpp"
#include "../math/vector2.hpp"
#include "render_state.h"
#include "render_target.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		enum WindowStyle
		{
			WINDOW_STYLE_FULLSCREEN = 1 << 1,
		};

		///
		/// ڣֶ֧രڡڱ༭Ҫ֧֣runnerֻҪһڡͬĿͻʵִ˽ӿڲֶעᵽlua
		///
		ASURA_ABSTRACT class Window 
			: public RenderTarget
		{
		public:

			Window(WindowStyle style);

			~Window();

			virtual void SetSize(uint width, uint height) = 0; 

			virtual void SetPosition(int x, int y) = 0;

			virtual void SetTitle(const std::string& title) = 0;

			virtual void SetWindowStyle(WindowStyle style) = 0;

			virtual void Show() = 0;

			virtual void Hide() = 0;

			///
			/// ǿ˫ĴڣҪչʾǰ̨
			///
			virtual void SwapRenderBuffer() = 0;

			virtual void Clear(const Color& col = Color::Black) = 0;

			virtual void Clear(const Math::Recti& quad, const Color& col = Color::Black) = 0;

			virtual void Draw(const Drawable* texture, const RenderState& state) = 0;

			virtual void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state) = 0;

		protected:

			Math::Vector2i mPosition;
			Math::Vector2i mSize;

		};

		using RenderWindow = Window;

	}
}

#endif