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#ifndef __ASURA_ENGINE_CURSOR_H__
#define __ASURA_ENGINE_CURSOR_H__
#include <SDL2/SDL.h>
#include <asura-lib-utils/scripting/portable.hpp>
#include "../graphics/image_data.h"
#include "input_device.hpp"
namespace AsuraEngine
{
namespace Input
{
class Cursor ASURA_FINAL : public AEScripting::Portable<Cursor>
{
public:
// ָö
#include "Cursor.defs"
Cursor(Graphics::ImageData& imageData, int hotx, int hoty);
Cursor(SystemCursor cursortype);
~Cursor();
SDL_Cursor* GetHandle() const;
CursorType GetType() const;
SystemCursor GetSystemType() const;
LUAX_DECL_FACTORY(Cursor);
private:
SDL_Cursor* mCursorHandle;
CursorType mType;
SystemCursor mSystemType;
};
}
}
#endif
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