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#include "../data_buffer.h"
using namespace Luax;
namespace AsuraEngine
{
namespace Filesystem
{
LUAX_REGISTRY(DataBuffer)
{
luaL_Reg f[] = {
{ "New", _New },
{ "SetContent", _SetContent },
{ "GetContent", _GetContent },
{ "GetContentLength", _GetContentLength },
{0, 0}
};
state.RegisterMethods(f);
}
LUAX_POSTPROCESS(DataBuffer)
{
}
LUAX_IMPL_METHOD(DataBuffer, _New)
{
}
// SetContent(dataBuffer, lString)
LUAX_IMPL_METHOD(DataBuffer, _SetContent)
{
LUAX_SETUP(L, "US");
// params:
// 1: data buffer
// 2: lstring
DataBuffer* self = state.GetLuaUserdata<DataBuffer>(1);
size_t size = 0;
const char* str = lua_tolstring(L, 2, &size);
void* data = new char[size];
memcpy(data, str, size);
self->SetContent(data, size);
return 0;
}
LUAX_IMPL_METHOD(DataBuffer, _GetContent)
{
LUAX_SETUP(L, "U");
DataBuffer* self = state.GetLuaUserdata<DataBuffer>(1);
lua_pushlstring(L, (const char*)self->data, self->size);
return 1;
}
LUAX_IMPL_METHOD(DataBuffer, _GetContentLength)
{
LUAX_SETUP(L, "U");
DataBuffer* self = state.GetLuaUserdata<DataBuffer>(1);
lua_pushinteger(L, self->size);
return 1;
}
}
}
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