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#include "io_task.h"
using namespace AEScripting;
using namespace Luax;
namespace AsuraEngine
{
namespace IO
{
IOTask::IOTask(const std::string& path, DataBuffer* buffer)
: mPath(path)
, mDst(buffer)
{
}
IOTask::~IOTask()
{
}
bool IOTask::Execute()
{
return true;
}
void IOTask::Invoke(lua_State* thread)
{
if (mCallback)
{
LuaxScopedState state(thread);
if (PushLuaxMemberRef(state, mCallback))
{
PushLuaxMemberRef(state, mDstRef);
state.Call(1, 0);
}
}
}
}
}
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