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#ifndef __ASURA_IO_TASK_H__
#define __ASURA_IO_TASK_H__

#include <string>

#include "../scripting/portable.hpp"
#include "../threading/thread_task.h"

#include "data_buffer.h"

namespace AsuraEngine
{
	namespace IO
	{

		///
		/// ȡļ
		///
		class IOTask ASURA_FINAL
			: public AEScripting::Portable<IOTask>
			, public AEThreading::ThreadTask
		{
		public:

			LUAX_DECL_FACTORY(IOTask);

			IOTask(const std::string& path, DataBuffer* buffer);
			~IOTask();

			bool Execute() override ;
			void Invoke() override;

		private:

			std::string mPath; 
			DataBuffer* mDst;

			Luax::LuaxMemberRef mDstRef;

			LUAX_DECL_METHOD(_New);

		};

	}
}

#endif