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#ifndef __ASURA_LUA_ENV_H__
#define __ASURA_LUA_ENV_H__
extern "C"
{
#include <Lua51/lua.h>
#include <Lua51/lauxlib.h>
}
#include <Luax/luax.h>
#include "../singleton.hpp"
namespace AsuraEngine
{
namespace Scripting
{
///
/// ͨӿڷlua stateAsura˼ǣ߳άһluaӦõҪڴlua
/// ߽߳ջ
///
class LuaEnv ASURA_FINAL : public Singleton<LuaEnv>
{
public:
LuaEnv() : mMainState(0) {};
~LuaEnv() {};
///
/// ִջ
///
inline void Init()
{
ASSERT(!mMainState);
// ߳
mMainState = Luax::LuaxRuntime::Get().Open();
ASSERT(mMainState);
};
inline lua_State* GetMainState()
{
return mMainState;
};
inline Luax::LuaxState& GetMainLuaxState()
{
return Luax::LuaxRuntime::Get()[mMainState].state;
};
inline void Exit()
{
Luax::LuaxRuntime::Get().Close(mMainState);
}
private:
///
/// ̱߳һluaһAsuraԶֻһִ붼УֻһΡ
/// ߳\ִջӦglobal_Stateģ
///
/// struct lua_State *mainthread;
///
/// ʹlua_newstate()ᴴһһglobal_Stateṹһ߳lua_Stateء
/// global_State̹߳˵һ߳lua_newstate()⣬߳lua_newthread()
///
///
lua_State* mMainState;
};
}
}
namespace AEScripting = AsuraEngine::Scripting;
#endif
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