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#include "../thread.h"
#include "../task.h"
using namespace std;
namespace AsuraEngine
{
namespace Threading
{
LUAX_REGISTRY(Thread)
{
LUAX_REGISTER_METHODS(state,
{ "New", _New },
{ "Start", _Start },
{ "Join", _Join },
{ "Kill", _Kill },
{ "AddTask", _AddTask },
{ "IsRunning", _IsRunning },
{ "IsCurrent", _IsCurrent },
{ "GetName", _GetName },
{ "Sleep", _Sleep }
);
}
LUAX_POSTPROCESS(Thread)
{
}
// thread = Thread.New(name)
LUAX_IMPL_METHOD(Thread, _New)
{
LUAX_STATE(L);
cc8* name = state.GetValue<cc8*>(1, "");
Thread* thread = new Thread(state, name);
thread->PushLuaxUserdata(state);
return 1;
}
// thread:Start()
LUAX_IMPL_METHOD(Thread, _Start)
{
LUAX_PREPARE(L, Thread);
self->Start();
return 0;
}
// thread:Join()
LUAX_IMPL_METHOD(Thread, _Join)
{
LUAX_PREPARE(L, Thread);
self->Join();
return 0;
}
// thread:Kill()
LUAX_IMPL_METHOD(Thread, _Kill)
{
LUAX_PREPARE(L, Thread);
self->Kill();
return 0;
}
// successed = thread:AddTask(task)
LUAX_IMPL_METHOD(Thread, _AddTask)
{
LUAX_PREPARE(L, Thread);
Task* task = state.GetUserdata<Task>(2);
self->AddTask(task);
self->LuaxRetain<Task>(state, task);
return 0;
}
// thread:IsRunning()
LUAX_IMPL_METHOD(Thread, _IsRunning)
{
LUAX_PREPARE(L, Thread);
state.Push(self->IsRunning());
return 1;
}
// thread:IsCurrent()
LUAX_IMPL_METHOD(Thread, _IsCurrent)
{
LUAX_PREPARE(L, Thread);
state.Push(self->IsCurrent());
return 1;
}
// thread:GetName()
LUAX_IMPL_METHOD(Thread, _GetName)
{
LUAX_PREPARE(L, Thread);
state.Push(self->GetName());
return 1;
}
// Thread.Sleep(milliseconds)
LUAX_IMPL_METHOD(Thread, _Sleep)
{
LUAX_STATE(L);
int ms = state.CheckValue<int>(1);
#if ASURA_THREAD_WIN32
::Sleep(ms);
#elif ASURA_THREAD_STD
#endif
return 0;
}
}
}
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