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path: root/source/libs/asura-lib-utils/threading/binding/_thread.cpp
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#include "../thread.h"
#include "../task.h"

using namespace std;

namespace AsuraEngine 
{
	namespace Threading 
	{
		
		LUAX_REGISTRY(Thread)
		{
			LUAX_REGISTER_METHODS(state,
				{ "New",       _New       },
				{ "Start",     _Start     },
				{ "Join",      _Join      },
				{ "Kill",      _Kill      },
				{ "AddTask",   _AddTask   },
				{ "IsRunning", _IsRunning },
				{ "IsCurrent", _IsCurrent },
				{ "GetName",   _GetName   },
				{ "Sleep",     _Sleep     }
			);
		}

		LUAX_POSTPROCESS(Thread)
		{

		}

		// thread = Thread.New(name)
		LUAX_IMPL_METHOD(Thread, _New)
		{
			LUAX_STATE(L);

			cc8* name = state.GetValue<cc8*>(1, "");

			Thread* thread = new Thread(state, name); 
			thread->PushLuaxUserdata(state);

			return 1;
		}

		// thread:Start()
		LUAX_IMPL_METHOD(Thread, _Start)
		{
			LUAX_PREPARE(L, Thread);
			self->Start();
			return 0;
		}

		// thread:Join()
		LUAX_IMPL_METHOD(Thread, _Join)
		{
			LUAX_PREPARE(L, Thread);
			self->Join();
			return 0;
		}

		// thread:Kill()
		LUAX_IMPL_METHOD(Thread, _Kill)
		{
			LUAX_PREPARE(L, Thread);
			self->Kill();
			return 0;
		}

		// successed = thread:AddTask(task)
		LUAX_IMPL_METHOD(Thread, _AddTask)
		{
			LUAX_PREPARE(L, Thread);

			Task* task = state.GetUserdata<Task>(2);
			self->AddTask(task);
			self->LuaxRetain<Task>(state, task);
			return 0;
		}

		// thread:IsRunning()
		LUAX_IMPL_METHOD(Thread, _IsRunning)
		{
			LUAX_PREPARE(L, Thread);

			state.Push(self->IsRunning());
			return 1;
		}

		// thread:IsCurrent()
		LUAX_IMPL_METHOD(Thread, _IsCurrent)
		{
			LUAX_PREPARE(L, Thread);

			state.Push(self->IsCurrent());
			return 1;
		}

		// thread:GetName()
		LUAX_IMPL_METHOD(Thread, _GetName)
		{
			LUAX_PREPARE(L, Thread);
			
			state.Push(self->GetName());
			return 1;
		}

		// Thread.Sleep(milliseconds)
		LUAX_IMPL_METHOD(Thread, _Sleep)
		{
			LUAX_STATE(L);
			int ms = state.CheckValue<int>(1);
#if ASURA_THREAD_WIN32 
			::Sleep(ms);
#elif ASURA_THREAD_STD 

#endif
			return 0;
		}

	}
}