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#ifndef __ASURA_MUTEX_H__
#define __ASURA_MUTEX_H__
#include <asura-lib-utils/type.h>
#include "../utils_config.h"
#if ASURA_THREAD_WIN32
#include <windows.h>
#endif
namespace AsuraEngine
{
namespace Threading
{
class MutexImpl;
class Mutex
{
public:
Mutex();
~Mutex();
void Lock();
void Unlock();
private:
MutexImpl* mImpl;
};
class Lock
{
public:
Lock(Mutex& mutex)
: m(mutex)
{
m.Lock();
};
~Lock()
{
m.Unlock();
}
private:
void* operator new(size_t);
Mutex& m;
};
#define lock(mutex) Lock _asura_scoped_lock_0x0_(mutex)
#define lock2(mutex) Lock _asura_scoped_lock_0x1_(mutex)
#define lock3(mutex) Lock _asura_scoped_lock_0x2_(mutex)
#define lock4(mutex) Lock _asura_scoped_lock_0x3_(mutex)
#define lock5(mutex) Lock _asura_scoped_lock_0x4_(mutex)
ASURA_ABSTRACT class MutexImpl
{
public:
MutexImpl() {};
virtual ~MutexImpl() {};
virtual void Lock() = 0;
virtual void Unlock() = 0;
};
#if ASURA_THREAD_WIN32
//https://blog.csdn.net/l799623787/article/details/18259949
class MutexImplWin32 ASURA_FINAL : public MutexImpl
{
public:
MutexImplWin32();
~MutexImplWin32();
void Lock() override;
void Unlock() override;
private:
//HANDLE mHandle;
CRITICAL_SECTION mMutex;
};
#endif // ASURA_THREAD_WIN32
#if ASURA_THREAD_STD
class MutexImplSTD ASURA_FINAL : public MutexImpl
{
};
#endif // ASURA_THREAD_STD
}
}
namespace AEThreading = AsuraEngine::Threading;
#endif
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