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#ifndef __ASURA_SEMAPHORE_H__
#define __ASURA_SEMAPHORE_H__

#include "../utils_config.h"

#if ASURA_THREAD_WIN32 
#include <windows.h>
#endif

namespace AsuraEngine
{
	namespace Threading
	{

		class SemaphoreImpl;

		///
		/// ź
		///
		class Semaphore
		{
		public:

			Semaphore(unsigned int init_count = 1);
			~Semaphore();

			void Signal();
			void Wait(int timeout = 0);

		private: 
			SemaphoreImpl* mImpl;
		};

		class SemaphoreImpl
		{
		public:
			SemaphoreImpl(unsigned int init_value) 
				: mCount(init_value)
			{
			};
			virtual ~SemaphoreImpl() {};
			virtual void Signal() = 0;
			virtual bool Wait(int timeout) = 0;
			inline int Current() { return mCount; }
		protected: 
			unsigned int mCount;
		};

#define wait(sem) sem.Wait();
#define signal(sem) sem.Signal(); 
		
#if ASURA_THREAD_WIN32

		class SemaphoreWin32 : public SemaphoreImpl
		{
		public:
			SemaphoreWin32(unsigned int init_value);
			~SemaphoreWin32();
			void Signal() override; 
			bool Wait(int timeout) override;
		private:
			HANDLE mSem;
		};

#endif // ASURA_THREAD_WIN32

	}
}

#endif