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#ifndef __ASURA_THREAD_WIN32_H__
#define __ASURA_THREAD_WIN32_H__
#include "../utils_config.h"
#if ASURA_THREAD_WIN32
#include <windows.h>
#include "thread.h"
namespace AsuraEngine
{
namespace Threading
{
///
/// Threadwin32ʵ֡
///
class ThreadImplWin32 : public ThreadImpl
{
public:
ThreadImplWin32();
~ThreadImplWin32();
bool Start(Thread* thread, uint32 stacksize) override;
void Join() override;
void Kill() override;
void Sleep(uint ms) override;
bool IsRunning() override;
bool IsCurrent() override;
private:
HANDLE mHandle;
};
}
}
#endif // #if ASURA_THREAD_WIN32
#endif // __ASURA_THREAD_WIN32_H__
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